A Warning for New Designers: Avoid Dribbble
2022-09-08
Everyday a new designer begins their journey into the world of insert design industry here and it is magical! Having a fresh pair of eyes untainted from the current trends of the time can help improve design as a whole. Newbies can even teach new things to older, grumpier luddites (like yours truly). But over the years Iâve noticed a concerning trend among junior designers; they rely too heavily on Dribbble.
Relying on Dribbble for minor inspiration is one thing. Referencing âshotsâ as justification for real-world design work? Not so much. I believe Dribbble shouldnât be used for either of these use cases, but I can at least give a pass at browsing for basic inspiration (colors, padding, layout).
Now, using concept shots to push for your own design decisions? That is a terrible idea. We âseniorâ designers need to step up and help newbies avoid this trap.
Designing for Other Designers
Dribbble is rarely a place for design feedback and discussion anymore. Hell, most people use it as a digital portfolio to share with prospective clients. Others use it like some form of âdesign Linkedinâ, which has its own host of problems.
Dribble is now (mainly) a place where designers post âworkâ for other designers. There is a small minority of users still looking for real, human feedback on their work - but they are a rarity.
Take a look at the popular shots category at any give time. Most shots are promo pieces used to attract potential clients. Nearly all design concepts are impractical or simply impossible to create in a real-life setting. This is incredibly damaging to newcomers trying to learn âgoodâ design practices. Dribbble shots simply ride the wave of the current trends, which doesnât provide junior designers with a solid foundation or core understanding of design as a whole. It just causes them to endlessly chase the âlatest and greatestâ trend.
Shot posters rarely go into the reasoning behind their design decisions. No research or iterations are shared to show the process. Instead it simply states âhere is a cool website layout for a company that doesnât existâ. Zero constraints or goals needed to be met. No discussion about how one version of their design didnât perform as well when tested on real users. So of course it ends up looking so cool and original - it wasnât designed in reality.
I Donât Have All the Answers - But Iâll Try
I am not the holy savior of all things design. Iâm just a designer who has been around the block a few times. If new designers want to keep using Dribbble as their main source of guidance and think I should go kick rocks - thatâs fine. I will. But for those with a little more passion for the profession, might I suggest some humble alternatives to get you on a more consistent path?
- Read some good design books (to get you started):
- Talk to real people
- Chat with your teamâs marketers, customer support specialists, senior design leads, and developers about new features (they often have better insights than you)
- Perform customer interviews early and often (they use your product or service - let them tell you what they want!)
- R ad through some quality UX reports and research
- P y attention to real world design (good and bad)
- Grocery item designs, labels packaging
- Vehicle analog and digital dashboards / safety features
- Warning and safety labeling (great for universal and minimal design inspiration)
- Government websites and applications (notoriously terrible - great for âwhat not to doâ examples)
- Your own experience (over time)
These are just my own suggestions to help new designers get a better foundation of core design concepts before falling down the Dribbble hole. Take it or leave it. Iâm not your dad.
Most designers who are pro-Dribbble will most likely write me off as a grumpy old man yelling at a cloud. Thatâs only half true. But if just one person reading this even considers avoiding Dribbble as a source for learning proper design - then it was worth it.
Now if you will excuse me, there are many more clouds to yell atâŚ